The Ves System: Understanding Threadplay and Weaving Your Story
Posted: Sun Jun 23, 2024 4:05 pm
The Vescrutia System is what we use to manage
“Wait, this is a forum RP. Why would there be any discussion of under the hood, Admins?”
Because Vescrutia takes forum based Roleplay and brings tabletop elements to life. We’ve implemented the Ves Combat System to make sure that the mechanical aspect like dice and stats can bring a more competitive edge to our expanding and growing world.
“But I don’t want to roll dice. I just came here to share my characters’ stories.”
That’s absolutely valid and you’re encouraged to do so! But in certain cases, you’re collaborating with someone and would like to let the story write itself, rather than deciding every action and moment that happens like clockwork. For those looking for a more robust and interesting way to write and collaborate, The Ves System takes the guesswork out of it.
The Vescrutia Combat System is meant to bring an added layer of honor and balance to the “Honor System” we use for our text based roleplays. The mission is to create a system that heightens the dynamic, anime inspired style of Vescrutia’s worldbuilding and collaborative roleplay and brings a more concrete layer to our stories that can be enjoyed both on the site and in a tabletop setting. It is a love letter to the artistic minds, role players, and power scalers who come together to breathe life into Vescrutia’s world. Version 1.0 of this system is just that, the initial version. It is designed to be built upon and expanded as the lore of the site grows and plugged into the stories of every character no matter the storyline or campaign.
Starting at Level 1, every character gets three actions to expend per post and a certain amount of Pool to manage during their thread:
Pool: x/9
Where x = The amount that’s built and spent in a thread.
Your kit should be notated at the beginning and end of every post if your thread is using this system, but both parties have to agree to utilize it from start to finish.
As a character, your three actions are expended every post and cannot be saved or carried over into another post. Each post has a number of actions that can be used:
“Wait, this is a forum RP. Why would there be any discussion of under the hood, Admins?”
Because Vescrutia takes forum based Roleplay and brings tabletop elements to life. We’ve implemented the Ves Combat System to make sure that the mechanical aspect like dice and stats can bring a more competitive edge to our expanding and growing world.
“But I don’t want to roll dice. I just came here to share my characters’ stories.”
That’s absolutely valid and you’re encouraged to do so! But in certain cases, you’re collaborating with someone and would like to let the story write itself, rather than deciding every action and moment that happens like clockwork. For those looking for a more robust and interesting way to write and collaborate, The Ves System takes the guesswork out of it.
The Vescrutia Combat System is meant to bring an added layer of honor and balance to the “Honor System” we use for our text based roleplays. The mission is to create a system that heightens the dynamic, anime inspired style of Vescrutia’s worldbuilding and collaborative roleplay and brings a more concrete layer to our stories that can be enjoyed both on the site and in a tabletop setting. It is a love letter to the artistic minds, role players, and power scalers who come together to breathe life into Vescrutia’s world. Version 1.0 of this system is just that, the initial version. It is designed to be built upon and expanded as the lore of the site grows and plugged into the stories of every character no matter the storyline or campaign.
Setting the Stage
Starting at Level 1, every character gets three actions to expend per post and a certain amount of Pool to manage during their thread:
Pool: x/9
Where x = The amount that’s built and spent in a thread.
Your kit should be notated at the beginning and end of every post if your thread is using this system, but both parties have to agree to utilize it from start to finish.
Ready, Set, Actions!
As a character, your three actions are expended every post and cannot be saved or carried over into another post. Each post has a number of actions that can be used:
- Movement
- Ava Class Arbiters which can be used twice per post
- Rolling Edge Dice for Bea, Cea, or Dea Class Arbiters which can be used once per post
- Creating a challenge to be overcome once per post
- Using Edge Boost to augment your Edge Dice