The Ves System: Understanding Threadplay and Weaving Your Story
Posted: Sun Jun 23, 2024 4:05 pm
The Vescrutia System is what we use to manage
“Wait, this is a forum RP. Why would there be any discussion of under the hood, Admins?”
Because Vescrutia takes forum based Roleplay and brings tabletop elements to life. We’ve implemented the Ves Combat System to make sure that the mechanical aspect like dice and stats can bring a more competitive edge to our expanding and growing world.
“But I don’t want to roll dice. I just came here to share my characters’ stories.”
That’s absolutely valid and you’re encouraged to do so! But in certain cases, you’re collaborating with someone and would like to let the story write itself, rather than deciding every action and moment that happens like clockwork. For those looking for a more robust and interesting way to write and collaborate, The Ves System takes the guesswork out of it.
The Vescrutia Combat System is meant to bring an added layer of honor and balance to the “Honor System” we use for our text based roleplays. The mission is to create a system that heightens the dynamic, anime inspired style of Vescrutia’s worldbuilding and collaborative roleplay and brings a more concrete layer to our stories that can be enjoyed both on the site and in a tabletop setting. It is a love letter to the artistic minds, role players, and power scalers who come together to breathe life into Vescrutia’s world. Version 1.0 of this system is just that, the initial version. It is designed to be built upon and expanded as the lore of the site grows and plugged into the stories of every character no matter the storyline or campaign.
The basic thread anatomy involves your kit and the narrative. When dealing with the action, your kit holds your recorded actions and info necessary to work the system. Your kit, as with all Level 1 character kits look like this:
Actions per post: 3
Pool: x/9
Where x = Your starting charges used for rolling dice
for every character starting at Level 1, your Pool starts at 3/9. Your kit should be notated at the beginning and end of every post if your thread is using this system, but both parties have to agree to utilize it from start to finish. It’s the honor system, guys.
Your three actions are expended every post and cannot be saved or carried over into another post. Each post has four basic actions that can be used:
Aside from movement (and speech), you are limited in your repeat actions per post:
“Wait, this is a forum RP. Why would there be any discussion of under the hood, Admins?”
Because Vescrutia takes forum based Roleplay and brings tabletop elements to life. We’ve implemented the Ves Combat System to make sure that the mechanical aspect like dice and stats can bring a more competitive edge to our expanding and growing world.
“But I don’t want to roll dice. I just came here to share my characters’ stories.”
That’s absolutely valid and you’re encouraged to do so! But in certain cases, you’re collaborating with someone and would like to let the story write itself, rather than deciding every action and moment that happens like clockwork. For those looking for a more robust and interesting way to write and collaborate, The Ves System takes the guesswork out of it.
The Vescrutia Combat System is meant to bring an added layer of honor and balance to the “Honor System” we use for our text based roleplays. The mission is to create a system that heightens the dynamic, anime inspired style of Vescrutia’s worldbuilding and collaborative roleplay and brings a more concrete layer to our stories that can be enjoyed both on the site and in a tabletop setting. It is a love letter to the artistic minds, role players, and power scalers who come together to breathe life into Vescrutia’s world. Version 1.0 of this system is just that, the initial version. It is designed to be built upon and expanded as the lore of the site grows and plugged into the stories of every character no matter the storyline or campaign.
Setting the Stage
The basic thread anatomy involves your kit and the narrative. When dealing with the action, your kit holds your recorded actions and info necessary to work the system. Your kit, as with all Level 1 character kits look like this:
Actions per post: 3
Pool: x/9
Where x = Your starting charges used for rolling dice
for every character starting at Level 1, your Pool starts at 3/9. Your kit should be notated at the beginning and end of every post if your thread is using this system, but both parties have to agree to utilize it from start to finish. It’s the honor system, guys.
Actions, Explained
Your three actions are expended every post and cannot be saved or carried over into another post. Each post has four basic actions that can be used:
- Movement,
- Ava Class Arbiters
- Bea, Cea, or Dea Class Arbiters
- Invoking Traits
THERE IS NO GUARANTEED HIT CONFIRMATION OR DAMAGE DONE WITHOUT ROLLING DICE AND CONSUMING YOUR POOL
Aside from movement (and speech), you are limited in your repeat actions per post:
- Arbiters of the same class can be used twice
- Individual Traits can only be Invoked once